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### [0.5.5] - 2025-05-09 ### Added - Uploadable custom music tracks via pause menu (supports .mp3, .wav, etc.) - Real-time equalizer visualizer with mirrored left/right bars - "Next Track" button to cycle through randomized in-game music playlist - Track name display under pause menu that updates on change or upload - Hazard Settings Panel: UI controls for enabling hazards, adjusting spawn rate, chance, and max count in-game - Dynamic Hazard Spawn: Magnetic bombs now spawn at intervals using configurable chance and cap values - Settings Sync: Bomb spawn logic now uses live DOM values (hazardRate, hazardChance, hazardMaxCount, etc.) ### Fixed - Resolved overlapping audio playback when switching from default to custom tracks - Fixed right-side equalizer bars not animating due to incorrect frequency indexing - Cleaned up Workbox precache config to remove deleted model references - Eliminated 404 error from old Dutch ship model in sw.js - Hazard Hum Sound Persisting: Fixed an issue where magnetic bomb hum sounds would continue after returning to the menu - clearGameObjects Audio Cleanup: Now stops all playing audio (e.g., PositionalAudio) and disposes of materials and geometry - Scene Reset Consistency: Ensured bombs and their sounds are fully removed when calling resetGame() or handleReturnToMenu() ### Improved - Unified all music playback through a single Audio source to prevent duplication - Equalizer visuals now pull from better mid-range and mirrored frequency bins - Enhanced neon button styling for "Next Track" and music-related controls - General cleanup of sound.js, equalizer.js, and main.js for clarity and modularity - Menu Return Flow: Enhanced handleReturnToMenu() to ensure full cleanup and fresh UI reset - Bomb Logic Guardrails: Magnetic bomb logic now checks hazard settings and max count properly before spawning
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